3

Hi! This is our last post with an update on our final project. We have been able to complete the technical features and have successfully created a scene that evokes some kind of rainy mood, at least in our opinion. For sound effects, we used, as previously mentioned, the irrKlang library. It provided the right amount […]

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Procedurally Generated Terrain

In order to procedurally generate terrain, we just need to create a height map and update it as a function of time. A height map is essentially the value of the height y at a certain (x, z) coordinate. Height maps can be imported into a game engine as a grayscale image where the intensity […]

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First

Project name: Rainy Mood 3D Team Wongsauced: Aaron Wong Alfredo Sauceda Description: The goal of this project is to learn about and implement the following features: Sound effects Procedurally generated terrain Particle effects Water effects Influenced by our mutual appreciation for rainy weather and the sudden bouts of rain these past couple of days, we […]

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